MELADAEMON


August 21st, 2018


MELADAEMON


This jackal-headed figure dressed in rags staggers forward like a starving man, his belly swollen and his arms and legs unbelievably skinny.


MELADAEMON CR 11

XP 12,800

NE large outsider (daemon, evil, extraplanar)

Init +3; Senses darkvision 60 ft.; Perception +20

Aura consumptive aura


DEFENSE

HP 155

EAC 23; KAC 24

Fort +10; Ref +14; Will +12

DR 10/good; Immune acid, critical hits, death effects, poison, and disease; Resist acid 10, cold 10, fire 10; SR 22


OFFENSE

Speed 30 ft., fly 60 ft. (average)

Melee bite +19 (2d10+19 P plus daemonic wasting)

Ranged blight +17 (2d8+11 acid)

Space 10 ft.; Reach 10 ft.

Spell-like abilities (CL 11th)

Constant- detect good, detect magic, see invisibility

At-will- fear (DC 19), teleport (self plus 50 lbs. of objects only)

3/day- magic missile

Offensive Abilities horrid wilting, quickened magic missile


STATISTICS

Str +8; Dex +3; Con +3; Int +5; Wis +3; Cha +3

Skills Bluff +25, Intimidate +25

Languages Abyssal, Draconic, Infernal; telepathy 100 ft.


ECOLOGY

Environment any (Abaddon)

Organization solitary, pack (2-5), or cabal (6-12)


SPECIAL ABILITIES


Blight (ex)

As an attack, a meladaemon can launch a glob of necrotic acid at a single target, which eats away at biological material. This attack has a range increment of 30 feet. The blight acts as if it had the unholy infusion.


Daemonic Wasting (Ex)

Type Disease; Save Fortitude DC 20

Track physical; Frequency 1/day

Effect The creature gradually starves to death, regardless of food consumed during the period. Creatures that do not need to eat can still be effected by this disease.

Cure two consecutive saves


Consumptive Aura (su)

A meladaemon radiates an aura of hunger to a radius of 20 feet. Every round a creature begins its turn within this aura, it must succeed on a DC 20 Fortitude save or take 1d6 nonlethal damage and become fatigued from extreme hunger for one round. Creatures that do not need to eat are immune to this effect.


Horrid Wilting (ex)

Once per day as a full round action, a meladaemon can target any number of living creatures within 880 feet of itself, no two of which can be more than 40 feet apart. This effect evaporates moisture from the body of each subject living creature, causing flesh to wither and crack and crumble to dust, dealing 11d6 points of damage. This effect is especially devastating to water elementals and plant creatures, which instead take 11d8 points of damage. The subject can attempt a DC 26 Fortitude save for half damage.


Quickened Magic Missile (ex)

A meladaemon can use its magic missile spell-like ability as a move action.


Meladaemons are personifications of dying from starvation or from thirst. They are loyal servants of Trelmarixian the Black, the Horseman of Famine, one of the four archdaemons known collectively as the Horsemen of The Apocalypse. Under his tutelage and guidance, meladaemons perform ever more horrifying experiments on their prisoners in Abaddon. Meladaemons delight in traveling to the Material Plane to spoil food resources, and on many planets they have been involved in some of the worst genocides by famine the universe has ever seen, often in collaboration with humanoid warlords.

Meladaemons are usually around 11 to 13 feet tall, and weight 300 to 400 pounds.

Dan Ficklin / Gamemaster and Writer/ All rights reserved
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